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Dimension Line Snap Distance

There are times you wish to create a dimension string and snap it at a specific distance from your building or object. If you have multiple strings, it’s easy to have them snap at a specific “Dimension Line Snap Distance” from one another, by assigning the distance needed in the Type Property of your dimensions (See below)

But How do we assign the desired distance for the FIRST set of dimension string?

Well, here is the trick: dimension’s tick marks can snap to reference line, so we can draw a reference plane at a desired distance from your building:

Then use ALIGN (AL) tool to snap and align your dimensions’ Tick Mark with this reference line. (Not the dimension line itself, but the actual Tick Mark).

You can also do this by selecting your dimension string and use these tick marks as grab point to move and drag to snap to the reference lines.

The Reference lines you have created can stay in the project since they do not get printed, or get deleted to avoid clutter.

Give this trick a try next time you come across this problem!

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Revit Tiny Tip: Small Moves

 

I am sure you too have come across a situation where an object or element in your drawing is slightly out of place. You want to move it into place, but you get an error saying: “Element is too small on screen” and cannot move your object.

Some users may move the object way out to one direction, and then bring it back in to snap to where they wanted to move it originally, some others may use the align tool, but that may not always be applicable or as precise as you want it to be. Here is one more option:

First,  Make a note of the distance you need to move the object or element,

Then move your cursor out as if you are planning to place the object further away, But DO NOT CLICK to finalize the move, instead TYPE IN that tiny dimension you initially wanted to move the element.
And that’s all there is to it!

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See a quick video here:

Small Moves

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Let’s Join together

Nothing gives me a better “Revit High” (trademark pending!) than when I see walls and floors and ceilings are all modeled and joined together perfectly.

This is a simple and quick process to make your sections (3D or 2D) look great.

Normally, when drawing your multi-story walls, they run right through your floors and overlap.

Using “Join” command allows you to click the two elements you want to join and it will create a clean transition between the material layers:

The hierarchy of which material should cut the other one and which two should join clean (wrap) is defined in the structure of your walls and floors and ceilings. (Maybe a lesson for the future.)

Generally, Revit join option cuts the wall structure by the floor structure. This works for most conditions, but not all.

Here is an example where our “2-HR wall” (shown with the darker hatch) needs to go continuously to the roof of the building.

The good news is that Join drop-down menu has a “Switch Join Order” option that does exactly that!

Simply click the option and click the two elements you wish to join (cut) differently.

Enjoy!

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18 TIPS TO MASTER REVIT CURTAIN WALLS

Click here to see the original post at RevitPure.com

The Curtain Wall tool in Revit can do much more than glazed walls. It can be used for walls with complex patterns, special railings, and even casework.

These tips should help you understand and master this awesome tool.

1- UNDERSTAND THE HIERARCHY OF CURTAIN WALLS

Curtain Walls contains most properties of a basic wall. They have a bottom and top constraints and their profile can be modified. Curtain walls are different because of a few key additional features. Have a close look at the image below.

CURTAIN GRIDS
Curtain grids are division created on the walls. These divisions can be horizontal or vertical.

MULLIONS
Mullions are elements that can be created on each curtain grid segment, as well as on each curtain wall extremities.

CURTAIN PANELS
Curtain panels are rectangular elements located between each curtain grids.

2- PICK A CURTAIN WALL IN THE TYPE SELECTOR

Curtain Walls are created in the same way as regular walls. Select the wall tool in the architecture tab. The difference is that when selecting a type, you have to scroll down to select a wall in the Curtain Wall category. These walls have a glass icon next to them.

3- FILL AN EMPTY CURTAIN WALL WITH GRIDS

Use an empty curtain wall type that doesn’t use any automatic constraints or automatic mullions. Create a new wall and set all constraints. It will look like a plain glass wall. Here is how to fill it up with curtain wall elements.

ADD CURTAIN GRIDS: Select the curtain grid tool in architecture tab.
Place your cursor on the edge of the curtain wall or with another curtain grid intersection. Then click to add the curtain grid. Adjust dimensions.

ADD MULLIONS: Select the mullion tool, then click on a curtain grid or on the edge of the wall to add them. By default, they are created on the complete length of a curtain grid.

4- CREATE AN AUTOMATIC CURTAIN WALL

Most of the time you want to use an automatic curtain wall, with fixed dimensions, specific glass, and mullions types. These walls are set to mimic specs from manufacturers. Let’s build one from scratch.

ADD GRIDS DIMENSIONS:

Select curtain wall and click Edit Type. Set layouts and spacing for vertical and horizontal grids. Use Maximum Spacing layout to equally divide your curtain wall. Use Fixed Distance to set a specified distance between grids, except for the filler at beginning or end.

ADD MULLIONS:

In the type properties, scroll to Vertical and Horizontal Mullions category. Add a mullion type to each category. Border 1 is left/bottom mullions, Border 2 is right/top mullions.

5- EMBED A CURTAIN WALL IN A SOLID WALL

By default, curtain walls will be embedded in a regular wall, like a window would. Moving the hosting wall will also move the curtain wall (pin curtain wall to avoid this). To deactivate default embedding, uncheck the option in the Curtain Wall type properties.

6- LEARN HOW TO CREATE A RECTANGULAR MULLION TYPE

Select a mullion, click and duplicate to create a new type. Make sure Default profile is selected. Adjust both sides of Width. Side 1 is left/ bottom, while Side 2 is right/top. Adjust Thickness and Offset, which is the distance from the center of the mullion to the center of the wall.

7- LEARN HOW TO CREATE A CURTAIN PANEL TYPE

Default curtain panels have 3 critical parameters to set: Thickness, Offset and Material. Offset is the distance between the center of the curtain wall and the center of the panel.

8- PRESS TAB TO CYCLE THROUGH ELEMENTS

Selecting elements in a curtain wall can be tricky because by default a click will result in selecting the whole wall. Use tab to cycle through mullions, curtain panels, and curtain grids.

9- RIGHT-CLICK MULLION FOR SELECTION OPTIONS

When you select a mullion, only segment between two curtain grids will be selected. Right-click to get more selection options like in the image below.

10- UNPIN ELEMENTS TO MODIFY THEM

By default, you can’t move or modify elements (mullions, panels, grids) in automatic curtain walls since that would break the rules set in type. Unpin the elements to make them independent.


11- MAKE CURTAIN PANEL A WALL OR AN EMPTY PANEL

The power of curtain walls is that you don’t have to only use glazed panels. In fact, you can use any wall type available in your project. You can also make the curtain panel empty.


12- SET WALL PANEL OFFSET

If you replace a curtain panel by a wall, make sure to set the offset in the instance properties, under Location Line Offset. A negative value for the offset will push the wall to the interior side.

13- REPLACE CURTAIN PANEL BY A DOOR

Curtain panels can be replaced by a door. These doors are different from regular doors: their size is dictated by the space between curtain grids. Make sure to delete the mullion below the door.

14- ADD/REMOVE CURTAIN GRIDS SEGMENTS

By default, curtain grids fill the entire length of a curtain wall. When selecting curtain grids, click on Add/Remove Segment, then click on segments to remove or add them. Mullions will be automatically deleted.

15- SET GRID JUSTIFICATION IN INSTANCE PROPERTIES

When using Fixed Distance for grids layout, set the justification in the instance properties of the curtain wall.

16- DON’T MOVE MULLIONS: MOVE THE GRIDS

This can be confusing for beginners: Mullions can’t be moved by themselves. You have to move the curtain grids to which they are attached.

17- USE CORNER MULLIONS AT INTERSECTION

By default, regular mullions will be created at the intersection of two curtain walls. Delete vertical mullions from one of the walls and replace the other by Corner Mullions. Corner Mullion types include L-Shaped (used in the image), V-Shaped, Trapezoid, Quad Corner and Circular.

18- ARRANGE MULLION CONTINUITY

Select a mullion, you will see you the blue + icon on each extremity. Click it to change continuity on intersecting mullions.

You can also use the tools in the contextual menu, which will change
both extremities of a selected mullion at once.

This process can also be automated in curtain wall type properties, under the parameter Join Condition.

Source:www.Revitpure.com